New game of Star Dome Railway: Mirror image of virtuality and desire

In this bizarre era, people are keen to escape into the virtual orbit, hoping to find some meaning of existence in the game. The arrival of version 3.3 of Star Dome Railway brings two new characters: Feng Jin and Sai Fei’er. Their appearance is like a microcosm of this era, which is both an innovative appearance and a routine of capital games.

Feng Jin, a memory fate character with wind attribute, has the skills of acceleration and treatment designed just right. She is like the breeze, blowing gently, but can’t hide the calculations of the designer behind her. Players think they are mastering the rhythm of speed, but in fact they are just being led by the nose by this digital game. Her ability is to make the team “stronger”, which is an illusion of “balance” in the game mechanism and a fine adjustment of player needs.

Sai Fei’er, a quantum attribute of nothingness fate, focuses on pursuit and critical hits. Her skills revolve around “pursuit”, as if there are endless combos, which arouse the curiosity of players. Her “enhanced state” is like the greedy indulgence of capital to players, and the endless repetition motivates players to continuously invest time and money. The essence of the game becomes naked in this pursuit: the pursuit of profit behind entertainment.

Treabar’s full-grade gift package is a tool of temptation and a trap. The high price conceals the exploitation of players. Players keep running and recharging on this starry railway, as if they are bound by invisible chains and can never stop. The gift of the ancient Menghua, although seemingly generous, is just a sugar-coated bullet given by capital.

These virtual characters and systems reflect the desires and anxieties of reality. People pursue speed and damage in the virtual world, just like the desire for success and wealth in reality. The game has become a microcosm of modern society, a stage full of desires and illusions. The addiction of players is a reflection of the powerlessness of reality.

This starry railway is not only a track connecting the stars, but also a road connecting desire and loss. The launch of the new version is just a repackaging of the old framework, allowing people to continue to indulge in this endless pursuit. Perhaps, when we wake up from this virtual fog, we will truly understand that games should not be a bondage, but a liberation.


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